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Finally! the set is complete.
Green is a weird colour, and has it's own mechanic, Fury Strike X.
This means if a blue or black source targets or damages a creature with Fury Strike, it gets X +1/+1 counters. (note there are no green cards in gold that have this mechanic)
This is mainly animals, as there are hardly any green humans. On card made for the little man that knew nothing (psycho) has also been made for him.
Anyways, usual stuff, help.
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Card Name: Azimuth's Growth
Card Color: G
Mana Cost: 1G
Type & Class: Enchant Creature
Pow/Tou:
Card Text: Enchanted creature gets +3/+3 and trample.
Flavor Text:
Artist:
Rarity: R
Card #: 94/153
Card Name: Azimuth, D. Guardian
Card Color: G
Mana Cost: 3GGG
Type & Class: Creature - Wizard
Pow/Tou:
Card Text: 6GG: Put a 6/6 green Wurm token into play. Play this only when you can play a sorcery.
Flavor Text:
Artist:
Rarity: R
Card #: 95/153
Card Name: Bane
Card Color: G
Mana Cost: 3GGG
Type & Class: Creature - Druid Legend
Pow/Tou: 8/3
Card Text: Bane may deal its combat damage to defending player as though it weren't blocked.
G: Regenerate Bane
Flavor Text:
Artist:
Rarity: R
Card #: 96/153
Card Name: Fog
Card Color: G
Mana Cost: G
Type & Class: Instant
Pow/Tou:
Card Text: All combat damage is prevented this turn.
Flavor Text:
Artist:
Rarity: C
Card #: 97/153
Card Name: Giant Growth
Card Color: G
Mana Cost: G
Type & Class: Instant
Pow/Tou:
Card Text: Target creature gets +3/+3 until end of turn.
Flavor Text: Nature provides againest the vampire menace... until nature found it was helping itmore than destroying it.
Artist:
Rarity: C
Card #: 98/153
Card Name: Heart of wolf
Card Color: G
Mana Cost: 1G
Type & Class: Enchant Creature
Pow/Tou:
Card Text: Enchanted creatures creature type is wolf. If it is a legend, it stays a wolf legend.
Enchanted creature has Fury Strike 2 (This creature gets 2 +1/+1 counters on for each blue or black source targeting or damaging enchanted creature.)
Flavor Text:
Artist:
Rarity: R
Card #: 99/153
Card Name: Hurricane
Card Color: G
Mana Cost: XG
Type & Class: Sorcery
Pow/Tou:
Card Text: Hurricane deals X damage to all flying creatures and players.
Flavor Text:
Artist:
Rarity: R
Card #: 100/153
Card Name: Living Shield
Card Color: G
Mana Cost: G
Type & Class: Creature
Pow/Tou:
Card Text: Enchanted Creature gains protection from Vampires.
Flavor Text:
Artist:
Rarity: C
Card #: 101/153
Card Name: Mist Elemental
Card Color: G
Mana Cost: GGG
Type & Class: Creature
Pow/Tou: 1/1
Card Text: T: Add GGG to your mana pool.
Mist Elemental can't be the target of spells or abilities.
Flavor Text:
Artist:
Rarity: U
Card #: 102/153
Card Name: Moments Peace
Card Color: G
Mana Cost: 1G
Type & Class: Instant
Pow/Tou:
Card Text: Prevent all combat damage this turn.
Flashback 2G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Flavor Text:
Artist:
Rarity: C
Card #: 103/153
Card Name: Naturalize
Card Color: G
Mana Cost: 1G
Type & Class: Instant
Pow/Tou:
Card Text: Destroy target artifact or enchantment.
Flavor Text: This is where the people of the silenced cathredral took the idea from.
Artist:
Rarity: C
Card #: 104/153
Card Name: Nosgothic Citizan
Card Color: G
Mana Cost: G
Type & Class: Creature - Townsfolk
Pow/Tou: 1/1
Card Text:
Flavor Text: It seems before the human citidel, humans were hunted by vampires like crazy. Even during the night.
Artist:
Rarity: C
Card #: 105/153
Card Name: Nosgothic Mongoose
Card Color: G
Mana Cost: 1GG
Type & Class: Creature - Mongoose
Pow/Tou: 3/1
Card Text: Nosgothic Mongoose may deal its combat damage to defending player as though it weren't blocked.
Nosgothic Mongoose can't be the target of spells or abilities.
Forestwalk
Flavor Text:
Artist:
Rarity: U
Card #: 106/153
Card Name: Nosgothic Pony
Card Color: G
Mana Cost: G
Type & Class: Creature - Pony
Pow/Tou: 1/1
Card Text: 2G: Target creature you control gains forestwalk until end of turn.
Flavor Text:
Artist:
Rarity: U
Card #: 107/153
Card Name: Nosgothic Wolf
Card Color: G
Mana Cost: 1G
Type & Class: Creature - Wolf
Pow/Tou:
Card Text: Fury Strike 1(This creature gets 1 +1/+1 counter on for each blue or black source targeting or damaging Nosgothic Wolf)
Flavor Text:
Artist:
Rarity: C
Card #: 108/153
Card Name: Stealth Movement
Card Color: G
Mana Cost: 1GG
Type & Class: Enchantment
Pow/Tou:
Card Text: All wolfs gain protection from Vampires.
Flavor Text: Nosgoth is suprisingly full of wolfs.
Artist:
Rarity: U
Card #: 109/153
Card Name: Strength of Wolf
Card Color: G
Mana Cost: 3G
Type & Class: Sorcery
Pow/Tou:
Card Text: Put 2 +1/+1 counters on target creature.
Flavor Text:
Artist:
Rarity: C
Card #: 110/153
Card Name: Vicious Wolf
Card Color: G
Mana Cost: 3G
Type & Class: Creature - Wolf
Pow/Tou: 1/3
Card Text: Fury Strike 3 (This creature gets 3 +1/+1 counters on for each blue or black source targeting or damaging Vicious Wolf)
Trample
Flavor Text:
Artist:
Rarity: U
Card #: 111/153
Card Name: Vulgar Wolf
Card Color: G
Mana Cost: 5G
Type & Class: Creature - Wolf
Pow/Tou: 3/3
Card Text: Fury Strike 4
when Vulgar Wolf comes into play, search your library for a Vulgar Wolf, a Vicious wolf and/or a Nosgothic wolf and put them into your hand.
All wolfs gain "+1/+1, attacking doesn't cause this to tap, islandwalk and swampwalk."
All spells count as a black or blue spell if they are targeting any wolf creature types.
Flavor Text:
Artist:
Rarity: R
Card #: 112/153
Card Name: Wisdom of wolfs
Card Color: G
Mana Cost: 2GG
Type & Class: Instant
Pow/Tou:
Card Text: Search your library for a creature card and put it into your hand. Then shuffle your library.
Flavor Text:
Artist:
Rarity: R
Card #: 113/153
Card Name: Wolf breeding nest
Card Color: G
Mana Cost: 1GG
Type & Class: Enchantment
Pow/Tou:
Card Text: 2G: Put a 1/1 green Wolf creature token into play.
Flavor Text:
Artist:
Rarity: U
Card #: 114/153
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I think that wolves stay in dens, not nests. I could always be wrong, though.
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I'm wrong, it should be den, but keep it as nest.
NOTHING else to say Squeeman?
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I dunno. I didn't really pay that much attention while reading it. I'm not much of an expert anyway.
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I see. I like the wolf theme in my set though.
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Yeah. Noticed that.
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I made Nosgothic pony for someone... (guess who)
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Well... this is just my bias, but I really don't believe that Naturalize is entitled to exist.
Go Disenchant!
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Disenchant is in the set aswell.
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I know.
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Card Name: Azimuth's Growth
*** 'nuff said.
Card Name: Azimuth, D. Guardian
***He-he. Multiplayer. I like fellow old 6/6 worms. Give it P/T. nice guy.
Card Name: Bane
*** No. You can't give him regenerate. It makes make damage than a thorn and can't die via normal damage?
Card Name: Heart of wolf
*** too weak.
Card Name: Living Shield
*** finally, there we are. make them at least cantrips, please!
Card Name: Mist Elemental
*** ok.
Card Name: Moments Peace
*** I like him. A good replacement for Constant Mists.
Card Name: Naturalize
*** Better make only one of them. Do you want green to be the remover no.1 or white. (I would prefer White because it makes more sense (Disenchant over Naturalize forever!), for color balancing of course green would be better)
Card Name: Nosgothic Citizan
*** I've seen it coming.
Card Name: Nosgothic Mongoose
*** ok.
Card Name: Nosgothic Pony
*** YEAH, YEAH, YEAH. I will love you forever. Make it rare and cause it to tap. or restrict the creature type to... Citizens?
Card Name: Nosgothic Wolf
*** Whats P/T?.
Card Name: Stealth Movement
*** ... ok. its for your theme and you know that this card sucks.
Card Name: Strength of Wolf
*** underpowered.
Card Name: Vicious Wolf
*** poor wolves. they all need more power to be playable.
Card Name: Vulgar Wolf
*** oh. Is he the reason for making wolves bad? A card that makes all wolves suddenly playable if you get your 6th mana. Reminds me of Rogahh of Kher Keep - except this guy is just better. A 4/4, doesn't tap, 'walker, upbuilding is a hard threat on its own, though. good.
Card Name: Wisdom of wolfs
*** ok.
Card Name: Wolf breeding nest
*** in combination with Vulgar Wolf it's nightmare. for its alone it's ok.
I like green. I thought wolves would suck until i saw Vulgar Wolf. They might be still too weak, though because a deck that would build on a single creature is very vulnerable. Green is as always: strong creatures but nothing else. It reminds me of green before Urzas Saga: no good weenies, so it's hard to reach the endgame.
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Card Name: Azimuth, D. Guardian
Card Color: G
Mana Cost: 3GGG
Type & Class: Creature - Wizard
Pow/Tou: 3/3
Card Text: 6GG: Put a 6/6 green Wurm token into play. Play this only when you can play a sorcery.
Flavor Text:
Artist:
Rarity: R
Card #: 95/153
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Card Name: Bane
Card Color: G
Mana Cost: 3GGG
Type & Class: Creature - Druid Legend
Pow/Tou: 8/3
Card Text: Bane may deal its combat damage to defending player as though it weren't blocked.
Flavor Text:
Artist:
Rarity: R
Card #: 96/153
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Card Name: Nosgothic Wolf
Card Color: G
Mana Cost: 1G
Type & Class: Creature - Wolf
Pow/Tou: 1/2
Card Text: Fury Strike 1(This creature gets 1 +1/+1 counter on for each blue or black source targeting or damaging Nosgothic Wolf)
Flavor Text:
Artist:
Rarity: C
Card #: 108/153
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Card Name: Living Shield
Card Color: G
Mana Cost: G
Type & Class: Creature
Pow/Tou:
Card Text: Enchanted Creature gains protection from Vampires. Draw a card
Flavor Text:
Artist:
Rarity: C
Card #: 101/153
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Actually, Bane is just a buffed up Rhox that you can onyl have one of in play at a time.
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Actually, Bane is just a buffed up Rhox that you can onyl have one of in play at a time.
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Card Name: Nosgothic Pony
Card Color: G
Mana Cost: G
Type & Class: Creature - Pony
Pow/Tou: 1/1
Card Text: 2G, T: Target creature you control gains forestwalk until end of turn.
Flavor Text:
Artist:
Rarity: R
Card #: 107/153
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changed, at last!
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Yeah. I am playing most multiplayer was reading to keep of everything and then.. Rhox.
I hate him!
And this one kills faster and costs fewer.
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Card Name: Nosgothic Citizan
Card Color: G
Mana Cost: G
Type & Class: Creature - Townsfolk
Pow/Tou: 1/1
Card Text: Trample
Flavor Text: It seems before the human citidel, humans were hunted by vampires like crazy. Even during the night.
Artist:
Rarity: C
Card #: 105/153
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You are the god of my pony universe.
Well, maybe you should leave the trample away from the Townsfolk and restrict Pony to Townsfolk-
uh- oh wait. there can only be one original. was just a bit nostalgic.
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Er... thanks and i like you to...
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Rhox may be big and bad, but by making Bane a legend, you solve the problem of being overrun by them.
And Rhoxes aren't that scary. Just pack your decks with lots and lots of black kill spells. And when your opponent brings it out, smile condescendingly and give it a dose of Terror. And burst out laughing in a very rude and unsportsmanlike manner.
Just give Bane a higher mana cost.
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You know... looking around, I see you haven't made cards for Kain and Raziel yet. Aren't they the main characters?
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Bane seems to remind me of something between Silvos, Rogue elemental and a thorny.
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Kain and Raziel are gold cards, both exist already.
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Kain and Raziel are gold cards as Cheese said.
Kain is Red and Black, Raziel is White and Black.
Give Bane higher cost and regen... i'll think about that...
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Card Name: Bane, the Druid
Card Color: G
Mana Cost: 5GGG
Type & Class: Creature - Druid Legend
Pow/Tou: 8/3
Card Text: Bane may deal its combat damage to defending player as though it weren't blocked.
G: Regenerate Bane
Flavor Text:
Artist:
Rarity: R
Card #: 96/153
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ok. finished.
But art is still missing.
Do you really want to print a set to play with your friends or have you just made the set because you like card-making?
I had also made a set long time ago (a 143 cards set, finished it during nemesis), I've edited some magic pictures (and mixed them) to give my cards a "new" feeling.
Sadly, I never printed the cards out...
But the art-making process was as funny as designing the cards.
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I got some artfor the cards.
The art so far for them: Anacrothe, Ariel, Back Breaking Terror, all basic lands including Abyss, Dark Banishing, All Dumahims and Dumah, All Zephonims and Zephon, all Rahabims and Rahab, Melchiah, Turel, Kain, Raziel, Vorador, Mortanius, Soul Reaver, Vampiric Tutor, Vampiric Ritual, Vampiric Embrace, Moebius and Malek. (All those were arts that were never on MTG cards before.)
Art that has been on MTG card before, Nightmare (before the seventh art)
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I also forgot the Silenced Cathredral