| |
Karn, last of the crew (he needs a better name, I know.)
?
legendary artifact creature-golem
whenever another artifact or creature comes into play, you may pay 3. If you do, that creature comes into play with a protection counter on it.
Creatures with protection counters are indestructible.
when ~this~ leaves play, remove all protection counters.
(old drawback, with his new p/t, or maybe just defender)
?/?
Any ideas?
| |
I like this idea! IT'S TIME FOR A CARD MAKING CHALLENGE!
Take any and I mean ANY character from the Weatherlight Saga and create a card for them, if they already have a card, remake it if you think the old one doesn't have enough to it!
Anyone up to a challenge?
Here's a VERY old one I made...
Karn, Engineer of the Weatherlight
6
Legendary Artifact Creature - Golem
Prevent all damage that would be dealt to and by <this>.
Sacrifice an artifact: Gain control of target legendary permanent. This effect doesn't end at the end of the turn.
4: Regenerate target artifact.
4/5
| |
Orim, Ship's Healer
2WW
Legendary Creature - Human Cleric
1WW: Prevent all damage to target creature or player by any one source.
T: Regenerate target creature.
"I'm not supposed to end lives, I'm supposed to endure them!"
0/4
How's this? I thought Orim was a better healer than her card suggested.
| |
Orim, Sanmite Healer
2WW
Legendary Creature - Human Cleric
XW,(T): Target player gains X life or target creature gets +0/+X until end of turn.
"Let me give you a healing prayer."
0/4
This is a better healer.
Gain life > Prevent damage
| |
Eladamri, Skyshroud Elf
1GG
Legendary Creature - Elf
All Elves can't be the target of spells or abilities your opponents control and gets +1/+1.
2/2
The old ELadamri was NOT an ELF.
which made it useless.
This new one meant that Elves become more resistant to burn decks.
and can be the target of spells you control.
The drawback is that its a legend and i upped its mana cost by one.
Can someone create a white-green Elf weenie deck?
after all, Ravinca's got some white green elves.
Perhaps Wizards ought to create some cards that make elves resistant to burn and some cool looking white-green elves.
| |
Ertai, Altered Wizard
2UU(w/b)
Legendary Creature - Wizard
Ertai, Altered Wizard does not untap during your untap step.
U(w/b): Untap Ertai, Altered Wizard. Use this ability only during your upkeep.
1U,(T): Counter target spell or ability.
1W,(T): Destroy target aritfact or enchantment.
1B,(T): Destroy target creature that has been dealt damage this turn. It can't be regenerated.
"I am the most naturally talented sorcerer of the age."
3/4
How about this?
The first and second power was from his study of spells from the Tolarian Academy.
the third one is from the idea that Ertai created a concoction to kill Volrath forever.
The drawback is from that Ertai has to recharge his powers via the mana infuser.
oh by the way, how do you write a double mana symbol?
is it like this? (w/b)
for a black-white symbol?
| |
Tsabo Tavoc, Phyrexian General 2BR
Legendary Creature-Phyrexian Solider
First Strike
Whenever Tsabo Tavoc deals damage to a creature destroy it.
"I might almost pity my enemies- if it wasn't so amusing watching them die."
4/4
-I believe phyrexians deserve thier own creature type. I also think that this makes alot more sense for the character. Tsabo Tavoc is one of my favorite phyrexians.
| |
OH MY GOD! I HAD A GREAT IDEA!
PLANESWALKERS = WORLD CREATURES.
Or do they?
| |
vanguard cards for planeswalkers.
| |
Gerrard's soul 5www
Legendary Creature-warrior spirit
first strike, trample, flying, vigilance
whenever another legendary white creature comes into play, you may search your library for a card named gerrard's sword and put it into play attached to that creature. when ~this~ is put into a graveyard from play, you may search your library for a card named gerrard's armour and put it into play. as long as ~this, gerrard's sword and gerrard's armour are in play, creatures you control get +1/+1
Gerrard's sword 8
Legendary artifact-equipment
equip 5
as long as ~this~ is equipped to a legendary creature, creatures you control get +1/+1. equipped creature gets +X/+0, where X is the number of nonblack, nonphyrexian permaments you control. at the beginning of your upkeep, if ~this~ is equipped to a creature you control, you gain 3 life. As long as ~this~, Gerrard's soul and Gerrard's armour are in play, creatures you control get +1/+0.
Gerrard's armour 9
legendary artifact-equipment
equip 6
as long as ~this~ is equipped to a legendary creature, creatures you control get +1/+1. equipped creature gets +0/+X, where X is the number of nonblack, nonphyrexian permaments you control. At the beggining of your upkeep, you may remove from the game all white non-equipped, non-legendary permaments you control and return all legendary creatures you control from your graveyard to play. As long as ~this~, Gerrard's sword and Gerrard's soul are in play, creatures you control get +0/+1.
Gerrard's return 3ww
instant
as an additional cost to play ~this~, sacrifice all non-legendary creatures you control.
return all cards in your graveyard with the word Gerrard in their name to play. remove ~this~ from the game.
| |
Yay, equipment costing 9 mana...
JG, screw those world creatures. By the way, why could not there be more than one world creature (Planeswalker) at the same time? Heck, a duel is basically a match between 2 planeswalkers!
| |
i agree with psycho
the main idea of Magic
is that WE are the planeswalker
WE are the players!!!!!!!!!!
| |
Xion
for your general
is it destroy the creature the moment its dealt damage
or at the end of combat?
and what if both have first strike?
| |
I said "Or do they?"
Well, make a world creature.
Gah Lak Tus
6RRBB
World Creature - Force
When <this> comes into play, put a 2/2, flying protection from all colors, double strike golem artifact token into play.
2RB: Destroy target permanent.
7/12
| |
why do you need world creatures when there is legends?
| |
Because the World mechanic is different from the Legendary mechanic.
| |
Grizzlegom, Coalition Commander
Summon Minotaur Legend
2WR
When ~this~ comes into play, all of you creatures gain protection from a color of your choice and +2/+0 untill end of turn.
3/4
-Apprentice
| |
Lol, put a 2/2 3/2 creature into play :p
-Apprentice
| |
it was late! i fixed it.
| |
Gheghe, and you call yourself Cardmaster ;)
-Apprentice
| |
I don't see YOU trying to make world creatures!!!
Unicron
20
World Creature - Transformer
During your upkeep, sacrifice a land or return <this> to your hand.
5: Destroy target land.
10: <this> becomes a 15/21 and gains flying and trample until the end of the turn.
5/30
| |
I'm baaaaaack...
Haddad
W
Legendary Creature - Human Moron
You can't win the game and your opponents can't lose the game. If you're not playing for Ante, you're a moron, too.
0/1
Now seriously, though...
Lichlord Dralnu
4BB
Legendary Creature - Lich
You can't lose the game for having 0 or less life.
2B, T: Put target creature from a graveyard into play under your control with a Zombification counter on it. If Lichlord Dralnu leaves play, remove all creatures with Zombification counters on them from the game.
1/3
Me #1: Come on, only 3 toughness?
Me #2: You idiot, if a minotaur and two Metathran soldiers were able to kill him with ease, he can't be that strong...
| |
Hey, if Grizzlegom came into play that turn then they prolly had proto: black, as dictated by my legendary version of him above.
Also, this world creature idead is dumb, but oh well...
Skyship Weatherlight
10
World Creature- Living Vehicle
Flying
When ~this~ comes into play all creatures gain protection from all colors. If you control any member of the Weatherlight crew, attach it to Skyship Weatherlight. ~This~ gets +x/+x where X is equal to the power and toughness of the creature respectively. Weatherlight also gains all of that creatures abilities. You may not attack with an attached creature.
1: Deal 1 damage to any creature.
4: ~This phases out~
3/7
We should try to make some vehicle cards that you can attach creatures too.
-Apprentice
| |
Predator
10
World Creature - Vehicle
Flying
When Predator comes into play, if you control Geven il-Vec or Vhati il-Dal, attach them to Predator. It gains +X/+X , where X is equal to the attached creatures' power and toughness respectively, and gains all of their abilities. You can not attack with any attached creatures. If Predator goes to the graveyard, all creatures attached to it are destroyed.
4: Destroy target creature or land.
4/6
| |
Not bad, but there are more crewmembers of the Predator then those two...
Like Crovax, Ascendant Evincar, Volrath, Ertai the Corrupted, and maybe Selenia by a stretch. All of these were aboard the ship at least once.
7
The Golden Argosy
Legendary Creauture- Vehicle (JG informed me that vehicles are not World Creatures.)
~This~ has landwalk of every kind. If you control any Keldons, any Llanowar or Skyshroud Elves, Metathrans, Eladamri, Lord of Leaves, or Lin Sivvi, Defiant Hero, you may attach them by paying 2. Play this ability as a socery.
2: Unattach any atatched creature placed on ~this~.
~This~ and All creatures attached to id are untargetable.
1/7
Damn, we need a keyword.
-Apprentice
| |
That is indeed true, and I really like that the creatures can get on or off the vehicle in your wording of it. Perhaps that brings up the issue of certain vehicles automatically picking up your creatures... and certain vehicles from which they cannot escape...
Perhaps the keyword could be called Transport, or maybe even Boarding, and if those are stupid then perhaps someone else should name them. And am I the only one who thinks it's hilarious we're essentially creating a new form of Banding?
Wait. I think i have it:
Predator
8
Legendary Artifact Creature - Vehicle
Flying
Only creatures with "crew of the Predator" may be attached to Predator.
Boarding: 2 (You may pay 2 to attach or unattach any creature that could be attached to Predator. Play this ability as a sorcery. Creatures attached to a vehicle can't attack or block.)
Predator gains +X/+X, where X is equal to the sum of all creatures attached to it's power and toughness respectively.
4: Destroy target creature or land.
3/5
| |
Thats a pretty good wording in my opinion. I also like the fact that creatures can still use tap abilites. Will post mopre later.
-Apprentice
| |
Crovax, Evincar of Rath 5BB
Legendary Creature-Phyrexian Vampire
Whenever a creature dealt damage by Crovax is put into a graveyard this turn put a +X/+X counter on Crovax where X is that creature's power and toughness.
T: Target creature gets -X/-X until end of turn where X is Crovax's power and toughness. If that creature is put into a graveyard this turn Put a +X/+X counter on Crovax where X is that creature's power and toughness.
3/3
| |
I really like the concept of vehicles and have given it some more thought, and with those involved's permission would like to involve the mechanic in the set I've had in the works for forever (I'm sure some of you remember my long posts from ages ago).
| |
Well, when it's reached its final form (because I'm sure it will get better than my version).
| |
Sure, of course you can use the idea. Make your own additions to vehicles, too. I don't mind a bit.
-Apprentice
| |
The boarding ability is quite fascinating. I like it. I tried something a while back like it when I was first designing my own game, but the mechanic got waaaay to complicated. Sort of like the banding ability of my game, only it will never see the light of day.
I actually quite like the worldcreature concept, but if its used, perhaps it could be more of a champion thing. Each player can have 1 worldcreature, or, as I now declare it to be called, championcreature in play on their side at a time. Other champions get placed at the bottoms of their decks.
Mazzentek
17
Champion Artifact Creature-Sunderer
defender
1, Sacrifice a land: gain control of target land
2, Sacrifice two lands: [cardname] loses defender
3, sacrifice three lands: [cardname] gets +7/+0 and trample
(When [cardname] comes into play, place any other champions you control at the bottom of your deck)
7/17
Cut me some slack, I haven't done any magic style cards in ages. How do you like the reworking, Jestergoblin?
| |
[slaps forehead] I definitly just posted on a dead thread. I'm truely sorry everyone, I was very tired, unable to see the date clearly, and caught up in the passions of cardmaking. [sigh] I need to get more sleep...
Sorry again!
| |
You were tired???? I was up an hour later than that on yahoo messenger, and i had to keep pressing BUZZ!!!! to wake the other person up. We were both so tired.
| |
I APPROVE OF THIS ONE!
My sphere was getting boring.
| |
I wish I could own a sphere...
anyways. 17 mana?! What ever happened to 13 or whatnot?
| |
Pssssh... 13 is equally pointless.
Mazzentek meh, ok.
17 +17
Champion Artifact Creature-Sunderer +1
defender -2
1, Sacrifice a land: gain control of target land NO! UNGODLY POWERFUL. -10
2, Sacrifice two lands: [cardname] loses defender Meh. -4
3, sacrifice three lands: [cardname] gets +7/+0 and trample Ummm... random? -4
(When [cardname] comes into play, place any other champions you control at the bottom of your deck)
7/17 -12
You card comes out to... -14. You're card is broken.
| |
Yeah. Effect one pretty much says 'use your lands, then steal everyone else's. when you're done, you are the only one with lands, and you have as many as you started with.'
It might as well be called "anti-armageddon/wrath of wog" ( I think there should be a card called wrath of wog because the real wog destroys all creatures, but not indestructibles. It would say all players sacrifice all permanents/creatures/lands/etc or lose the game. Correct me if i am wrong. )Anyway, your card is too powerful.
| |
Funny, how some people have trouble saying GOD GOD GOD GODDAMMIT GOD! I once had a schoolbook where every instance of God was written as G.d and we joked a lot about Gee dot dee since then.
| |
Haha, well, like I said, I havent used the Magic rules for card designing for quite a long time. Besides, it was more of a test for the champion mechanic than anything else.
Um, see, it took me a bit to realize why it would be written as G.d because showing respect to religion is a pretty foreign concept to me. And yes, now that I look at it again, it is ridiculously broken. Ah, if only they had mono abilities in Magic... That would make things so much easier for me... Those abilities were intended to be used only once per turn each. Thanks for looking the thing over at least... and not flaming me into oblivion... Whats the verdict on the Champion concept?
| |
make another champion and i will give you my input
| |
JG, will you make an analysis of each power nine card plus some others?
Black Lotus
Artifact
0
T, Sac, Add three mana of any one color to your mana pool.
Mox ~color~
Artifact
0
T, Add ~color to your mana pool
Ancestral Recal
Instant
U
Target player draws three cards.
Timetwister
2U
Sorcery
Each player shuffles his or her hand and graveyard into his or her library and then draws seven cards.
Time Walk
1U
Sorcery
Take and extra turn after this one.
Sol Ring
Artifact
1
T, add 2 to your mana pool.
Balance
1W
Sorcery
Except the player who controls the fewest lands, each player sacrifices lands until all players control the same number of lands as the player who controls the fewest. Players do the same for creatures and discard cards the same way
Library of Alexandria
Land
T: Add 1 to your mana pool.
T: Draw a card. Play this ability only if you have exactly seven cards in your hand.
Mishra's Workshop
Land
T: Add 3 to your mana pool. This may only be spent on artifacts.
I want to see whic card is most broken according to you. I have heard that Sol Ring is the best. Of course people argue that Black Lotus is the most gamebreaking. I think it is Balance myself. Thanks for the insight!
-Apprentice
| |
Oooo... that looks like fun.... give me a few days to do it. (This week is the last week before exams.)
| |
One many of any color = 1.5 colorless mana (Usually.)
Colors
It is important to figure this out when determing the cost of a card. Certrain colors get special bonuses others do not. Multicolor cards get a bonus as well, the more colors, the higher the bonus.
Creature Type
This usually doesn't matter. Legendary creatures get -1 or -2 to their costs but otherwise it doesn't matter.
Power/toughness
A 3/3 creature traditionally costs +4.5. The extra toughness puts it up by +.5. You can use halfs here because at the end there will be some conclusion. This can somtimes be determined by power + toughness divided by 2. An exception to this rule would be Green, who gets creatures cheaper than the other colors.
Basic Abilities
Flying, trample, first strike, landwalk all cost +0.5 unless it is off color, then it can cost +1 or +2. More rare abilities such as Double Strike can cost between +2 and +4. An example would be a green creature with flying or a blue creature with first strike. This can never lower a cost except Defender which can lower a cost between 1 and 3.
Non-basic abilities
All of these MUST be looked at as an individual basis. Both out of context and in context.
Black Lotus
Artifact
0
T, Sac, Add three mana of any one color to your mana pool.
Wow, this is weird. BL costs one card to play. That's worth 2. It is an artifact, making it worth an extra 1.5. Now to balance it's ability...
Tapping gives it -.5, Sacing gives it -1. The adding of three gives it +3.5 (three for the mana itself, .5 for the ability.)
Card: +2
Cost: 0
Artifact: +1.5
Tappping: -.5
Sacrificing: -2
Ability: +3.5
Total: +4.5
The cost has to be offset by 4.5, 2=one mana of any color, 1.5 = artifact. Dividing 4.5 by 1.5 gives you 3.
Black Lotus REDUX
2
Artifact
1, T; Sacrifice Black Lotus REDUX: add 3 mana of any color to your mana pool.
| |
Yeah, thats a good translation. I like it because on the third turn it DOES accelerate you, but not as broken as its original version.
What does Indestructibility add? Is Darksteel Ingot a good representation of this ability verses mana cost?
-Apprentice
| |
Mox ~color~
Artifact
0
T, Add ~color to your mana pool
Honestly, the Mirage Diamonds are about perfect. One would be too cheap and the cards need the CIP Tapped part to prevent abuse.
Ancestral Recal
Instant
U
Target player draws three cards.
Hmmm... I think the card needs to be something like:
Ancestrial Recall 2.0
2UU
Instant
Target player draws three cards.
Yes, I know it is better than concentrate. I feel that if it were a sorcery 3U would be acceptable.
Timetwister
2U
Sorcery
Each player shuffles his or her hand and graveyard into his or her library and then draws seven cards.
This card is so ungodly powerful.
Timetwister 2.0
4UU
Sorcery
Each player shuffles his or her hand and graveyard into his or her library and then draws seven cards.
Even the Urza's saga one was too good.
Time Walk
1U
Sorcery
Take and extra turn after this one.
Honestly, Time Warp seems about right.
Sol Ring
Artifact
1
T, add 2 to your mana pool.
Hmmm... I'll break this one down.
One card: +2
Artifact: +1.5
Cost: -1
Tapping: -.5
Ability: +2.5
Total: +4.5 overcost
Balanced?
Sol Ring 2.0
3
Artifact
Sol Ring 2.0 comes into play tapped.
T: Add 2 to your mana pool.
Substainally worse? Yep, almost seems weak to me...
Balance
1W
Sorcery
Except the player who controls the fewest lands, each player sacrifices lands until all players control the same number of lands as the player who controls the fewest. Players do the same for creatures and discard cards the same way
Oh man... where to begin? It's basically a WOG and an Armegeddon in one, plus some mindtwist...
Unbalanced
2WWW
Sorcery
Except the player who controls the fewest lands, each player sacrifices lands until all players control the same number of lands as the player who controls the fewest. Players do the same for creatures and discard cards the same way.
Library of Alexandria
Land
T: Add 1 to your mana pool.
T: Draw a card. Play this ability only if you have exactly seven cards in your hand.
Honestly, I think simply adding CIP tapped would do it and making the second ability cost one.
Mishra's Workshop
Land
T: Add 3 to your mana pool. This may only be spent on artifacts.
Add CIP tapped and reduce it to 2 mana.
| |
Ok, I think those are good translations.
Maybe to balance the moxes you could do:
Mox (Jet)
0
Artifact
When ~this~ comes into play, discard a swamp from your hand.
T: Add B to your mana pool.
-Apprentice
| |
Or make a sacrificing effect when you put it into play. Like
Mox (Ruby)
0
Artifact
When ~this~ comes into play, sacrifice ~this~ unless you discard a mountain from your hand
T: Add R to your mana pool
| |
I may take you up on that offer and create another champion card. Not right at the moment though.
| |
The wording should be:
As an additional cost to <this>, discard a <land type> from your hand.