Nightmares

Phyrexian Forum: The Fuel of Phyrexia - Fifth Sphere: Nightmares
Top of pagePrevious messageNext messageBottom of pageLink to this message   By Evincar (Nightmare) on Monday, March 06, 2006 - 09:22 am:



Nightmare Hope 3WB
Legendary Creature - Nightmare
Flying
Remove this card from the game: Remove target creature from the game. At end of turn, return the removed creature and <this> back into play untapped.
4/4

Nightmare Hidden 3BG
Legendary Creature - Nightmare Dragon
Flying
When this card attacks or blocks, Put a -1/-1 counter on it.
6/6

Nightmare Mockery 3BU
Legendary Creature - Nightmare
2: Return this card to your hand.
T: Prevent all damage done to and dealt by this card.
3/3

Nightmare Conscience 3UB
Legendary Creature - Nightmare
Islandwalk
Defender
2: <this> loses defender until end of turn.
4/4

Nightmare Joker 3BR
Legendary Creature - Nightmare
Flying
0: Search your graveyard, hand or library for a card named Joker's cape, and put it into play.
RB: <this> deals 1 damage to target creature or player.
4/4

Nightmare's Clone 3UB
Legendary Creature - Nightmare Clone
Flying
When this card blocks or becomes blocked, choose target creature that it combats. This becomes a copy of that creature, with +1/+1 more power until end of turn.
3/3
(Holy hell.... yes, That has sloppy templating Issues.)

Nightmare's Wiseman 3UB
Legendary Creature - Nightmare Wizard
Players play with the top cards of their library revealed.
Players play with their hands revealed.
0: Remove the top card of each players library from the game. This ability can only be used once.
5/5


Joker's Cape 4
Legendary Artifact - Equipment
0: Attach Joker's Cape to a creature named Nightmare Joker. Play this ability only during your upkeep.
Equipped Creature is indestructable.
When Equipped creature is targetted, blocks or blocked, unattach Joker's Cape.


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