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I do have several ideas in my head for new decks. Some of them do only exist in my head and some of them are put together half way already. What I am asking you right now is some brainstorming on what cards to add. Do not state anything standard like mana producers or removal spells unless they have something special that makes them fit the theme. You don't have to complete the deck, all I am asking for is some ideas. It doesn't even have to be specific cards, you can also name mechanics or general concepts of cards that would fit.
The decks will be used in the following environment:
3-4 oldschoolers (including me) plus 1 guy with mostly newer cards. If we are 4 players, it’ll be 2-on-2 team play (no special rules except that you can block for your partner, blocking this way taps the blocker). If we are 5, we do play Pentagram (if the two guys opposite to you are dead, you have won) or Peasant Rebellion ( http://www.phyrexia.com/forum/messages/1/7723.html ). Most decks are controllish and slow, old staples and new fancy stuff is used equally plus some oddities from all ages. Combo decks that play solitaire for 5 minutes and then kill everybody are absent. 3 out of 5 people do have P9 cards, Mana Drains and stuff, all do have the less expensive goodies like Revised Duals. Everybody does have about 10 different decks at his disposal at any time.
Deck #1
Working Title: PMS
Cards so far:
Blood Moon, Mountain Yeti, Vug Lizard, Dwarven Pony
Description:
The deck should play like a normal creature deck that looks harmless. In fact it would be better if it IS harmless. Until you play a Blood Moon. Which will cut half of the decks that my buddies play off of coloured non-red mana. They will have Mountains and I will have Mountainwalkers. So, all of a sudden, my creatures are unblockable and they don’t have the mana to stop me at the same time.
What I need:
That’s the theory. Unfortunately there are no quality mountain walkers besides Mountain Yeti! Check it up, you’d be surprised who few mountain walkers there actually are!
So, what I need is a way to improve on the fact that my opponents do have mountains. I could add other creatures and cards that do give them mountainwalk but this would add further components I have to draw in order to pull it off. Plus there aren’t many ways to give somebody mountainwalk. Easiest solution would be to have a base of Goblins and use Goblin King to give them mountainwalk. But that’s not only the easiest solution, it’s also the cheesiest. I will refrain to that if we cannot come up with anything else.
If it is something else than mountainwalk, keep in mind that I will do have mountains myself, so I can’t blow every Mountain up. And because of Blood Moon I cannot afford to play more than 2 colours (one being red already, duh). Any ideas? Whatever it is, it should be able to kill them in short order, because once Blood Moon hits, everybody will go for my throat!
(I added Dwarven Pony because it says “mountainwalk” on it and to shut up Psycho)
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How about Dwarven Vigilantes and Spark Mage? (GO RIDE THAT PONY!!!)
Goblin Scouts becomes effectively a 3/3 unblockable for 5.
Magus of the Moon for extra moons and critters?
Splash white for Renewing Dawn and Lifeblood/Sanctimony?
Siege of Towers and Pyrohemia for a local Armageddon? Volcanic Eruption for a local Armageddon and a local Wrath of God?
Or go complete mindfnck with Blood Moon, Conversion, Naked Singularity and Realitry Twist! Oh, and add a Chaos Moon and a way to keep the number of permanents even
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Your critters will be unblockable, that means that you can use artifacts, equipment, enchanments, instants and sorceries that are deadly when you touch your opponent with your creatures. Psycho's sugestion on dwarven vigilantes have been one of my favorites for years in groupplay. If you have no walk, just attack the player without critters and you may start killing anyones creatures. A lot of equipment can be deadly once it starts touching the opponent. I would also suggest the magus of the moons, dump the enchanted version. Unless you want to use oblitterate for a reset, then blood moon will really hurt them!
It would help us to know what kind of decks to other people tend to play with. If you dont know the meta, you know nothing!!!
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I cannot see how Vigilantes or Spark Mage would add anything to the deck or theme. They do not become any better when I do have Blood Moon out ... besides, if I wanted an effect like that, I would splash white (which seems to be a good choice anyway) for Soltari Guerillas.
Goblin couts are in.
Renewing Dawn, Lifeblood and Sanctimony only give me life - I don't want to sit there and gain life when Blood Moon hits, I want to kill them in short order while they are defenseless!
Siege of Towers can be used just two times. Volcanic Eruption costs THREE blue mana and it kills all my small mountain walkers ... besides, there is not much use in destroying them the mana that they can't use anyway ... so let me explain again what I want to do:
I want to build up and look harmless while doing so. Then, when Blood Moon hits, my creatures do become unblockable AND my opponents don't have the mana to do anything about it at the same time.
That's why I don't need lifegain or something like this.
But all your talking about blowing up lands reminded me that I have to take care of artifact mana and guys with basic lands. So I will add Flashfires and Builder's Bane, Shatterstorm or Meltdown.
Sure, the one Magus of the Moon that I own is in. But I not so crazy to dump the enchantment Blood Moons! Enchantments are so much harder to kill than puny little 2/2s.
Equipment might be a good way to give my guys some beef and useful abilities even if Blood Moon isn't in play. Also, if I have a equipment with a nasty ability that triggers if the creature comes through unblocked but Blood Moon isn't present, all guys without Mountains will still feel save
Darkman, I described the meta as well as I could! I cannot say anything more specifical because the decks vary so much.
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Yes, but, Vigilantes can ride the Pony...
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I added ONE Pony just to shut you up and ...
sigh, it didn't work
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want some weird and obscure cards try
some cards you can play for free if your oponent has a mountain, like
Kyren Legate, Mogg Salvage, and Sivvi's Ruse, Anger, Crash, Downhill Charge, Fireblast, Flameshot, Landslide, Mogg Alarm, Mogg Salvage,
Pulverize
of course ur gonna want some dwarves to go with that pony. how about som of these
Dwarven Berserker, Dwarven Driller, Dwarven Recruiter, Dwarven Vigilantes, Spark Mage,
and Mine Layer
hmmm for cheap mountain walk cnchantment: Burrowing.
other cards to consider.
Dominaria's Judgment, Genju of the Spires, Granite Grip, Lithophage, Renewing Dawn,
Rockslide Ambush, Spitting Earth, Skirk Volcanist,
Goblin Rock Sled.
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Take a good look at the first line of cards you suggested.
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I guess he just made a database search with the wrong key words, otherwise I'd really be interested how Anger or Fireblast work together with Blood Moon
It would rock to play with Goblin Rock Sled but that card has a mayor flaw: The creature type is "Rock Sled" and not Goblin, so it doesn't benefit from Goblin King and all the other stuff.
Burrowing is cheap in mana but one of the worst ways to grant mountainwalk. It's not that much about the mana, the card itself is the bigger investment! It just doesn't do enough and is card disadvantage if the guy that it enchants is destroyed (the basic flaw of all creature enchantments). Isn't there an equipment or something that gives mountainwalk?
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The pony is actually quite good (in this deck!!), remember, you can also give opponents creatures mountainwalk!!
I had a brilliant suggestion, but I forgot it...
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yea I just searched for cards that I thought
might be usefull in a deck with mountainwalk and
blood moon.
like the dwarves that can be targeted by dwarven pony, and also are able to destroy you oponents lands soo he'll only have mountains left.
the only artifact to grant mountainwalk is
Excavator (2)
tap, Sacrifice a basic land: Target creature gains that landwalk ability until end of turn.
this doesnt sound very good to me...
maybe you guys know
isnt there a creature with a cumlitive upkeep of
stealing your oponents lands... this could be interisting.
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And how is for example Fireblast going to help me when I do have Blood Moon and mountainwalkers?
Once again:
I play some creatures, preferably ones with mountain walk. Nothing too scary and everybody without mountains feels save. Then I play a Blood Moon and my opponent's nonbasiclands become mountains. Now I can attack them and they cannot block me. Moreover, since many of the decks that my friends are playing do have lots of nonbasics and few to none basic lands, they will not be able to cast most of their spells. So I try to beat them down fast before they can get rid of the Moon or recover in any other way.
Being able so sac my own Mountains to Fireblast doesn't help anything I will have Basic Mountains anyway, Blood Moon or not!
Excarvator isn't that bad as you might think, at least it's reuseable.
The guy that steals lands cumulative is very hard to time. If the opponents do not have enough lands left, I cannot steal them. And that means I cannot pay the upkeep anymore which means he dies. And if he dies, they get their lands back. But yes, he could be used to steal their basic non-mountains first. I will try him out if I can find one (not sure if I own one).
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I was thinking of stealing their lands and destroying them as payment for some spell.
so when they eventualy get their lands back
they are mostly gone.
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Dude, thats a 3-4 card combination just to destroy some lands! The centers around Blood Moon, not the land stealing dude. And if it was about the land stealing guy, I would use Zuran Orb to get rid of their lands ...
The last time: I need cards that end the game quickly once Blood Moon hits!
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do what you want it was only a half baked idea.
maybe you should concentrate on dwarves and dwarven pony mountainwalk interaction.
yea.... that was a 2 card combo anyway.
stealer and destroyer.
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yea fireblast is a prety krapy card
Landslide is better. since you can destroy x lands
for x damage and it only cost R.
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Land Stealer - 1 card
Blood Moon to transform the lands into Mountains - 1 card
Card that destroys Mountains you own - 1 card
That's three cards in my book. And depending on the destroyer I might need more than one of them, hence it's a 3-4 card combo just to destroy some lands at a point of the game where I could have won already ...
I didn't say your idea is bad or something but seriously, that would be it's own deck idea, build around Herald of Leshrac (that's his name and he is black btw) and possibly Orcish Squatters.
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Well what is the theme of this deck ???????????
just mountainwalk?
because I allread searched all of those,
there arent that many... especialy non-goblins.
so what do you have in mind???
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erm ... I said it multiple times by now ... the deck revlolves about Blood Moon ... that card turns non-basic lands into Mountains. Since he mayoruty of lands that my friends are playing are non-basics, the wil have lots of Mountains and few t none mana other than red, so they are kind of helpless. Of course, this wil piss them off and eventually they can break the "lock" via artefact mana or something like his, so I do not have much time. Having mountainwalkers is the easiest and fastest way to capitalize on the fact that they will have Mountains. But that doesn't reduce the deck to moutainwalkers. Anything that helps killing them in short order after Blood Moon hits is welcome. If there was a card like Karma that deals damage to all opponents for each mountain they control, that card would definately be in the deck.
I am aware of the fact that there aren't many mountainwalkers and that goblins are probably the way I have to go. I am asking you to brainstorm for additional ideas to hurt someone who has lots of mountains - here the description what I am searching for:
* The cards should hurt people that have Moutains.
* This pain should be local and not affect myself since I will have Mountains, too.
* Whatever it is, it should hurt literally, read, it should help me winning in short order because I will have everbody against me once Blood Moon hits
* So far the deck is mono-red. I cannot afford to support more than 2 colours because of Blood Moon. That means you can add only ONE additional colour and it should cost only 2 colour specific mana at maximum
Maybe there isn't anything out there to discover that matches all of this, maybe I am asking for the impossible. If that turns out to be true, I will go the conventional way, adding lots of Goblins and Goblin Kings. At least, that way, the deck can stand on it's own even if I don't draw Blood Moon of if it gets countered/destroyed (or if my opponents don't have much non-basics to begin with) since Goblin deck can be quite brutal.
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the only 2 non red mountain hoser not mentioned is
Volcanic Eruption XUUU
Destroys X mountains of your choice, and does X damage to each player and each creature in play.
but due to the tripple blue mana its probaly not a good idea.
the other is
Flash Flood U
instant
Destroy target red permanent or return target mountain to owner's hand.
again not real usefull
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Brightstone Ritual might be usefull
if you are going to use goblins.
Shatterstorm is a nice sideboard if they start playing artifact mana sources.
War's Toll might be worth considering
Citadel of Pain or Power Surge might work since they probaly wont be taping their lands.
but this can backfire if you don't have an outlet to spend all your mana on, any perminent with X abilites is good also Chimeric Idol is gold for this purpose.
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Okay, I did an exessive check and there simply are no cards that fit my needs other than Mountainwalkers
I could always use Magical Hack but that's just another card I have to draw just to make it work. BUT I will keep than in mind. With Whim of Volrath I could change the Blood Moon to anything I want for one turn (depending on the land hoser I drew).
But for now, I going the Goblin route. But I do not want to make it weenie rush. I'll include the bigger/more expensive and less aggressive ones like Goblin Snowman and Goblin Mutant.
Brightstone Ritual is not needed unless I fall back to the stone ages and kill with Fireballs. By the time Brightstone Ritual produces a serious amount of mana, I will most likely not need that mana anymore.
We don't have sideboards for our multiplayer decks, so that Shatterstorm is either mainboard or not included. I think I will add it for nostalgia reasons.
Citadel of Pain and Power Surge aren't a bad suggestion but I already have TWO decks that abuse these cards, my buddies are really sick of it, I'd better put those back into the binder for a year or two ;)
But War's Toll ... WHOA, what a sick card! It's like Total War and Mana Web in one and doesn't affect myself ... it's not really fitting the theme but strong enough to be in anyway! But since I have never seen this card before I think that means that I don't own that card. But if I trade for that, I might lure my friends to think one of my new decks is built aroun it ;)
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do you have enough cards for a whole deck yet?
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Dragon's Claw
Ruby Medallion
Goblin Warrens
Lightning Coils
Sunforger
Empty the Warrens
Lightning Cloud
Sulfuric Vapors
Tok-Tok, Volcano Born
Skirk Fire Marshal
Fury of the Horde
Overmaster
Goblin Soothsayer
Warbreak Trumpeter
Strafe
Lava Burst
RANDOM cards that I thought might be usefull.
"none have mountain walk"
some are damage some are goblins
most are just random posibly usefull cards.
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I like the bloodmoon mountainwalk idea a lot. I will try to find some nice additions if I get the time
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Here is a far out idea.
There is a chance that one or more of the opponents will be playing red. So have at least a minimum of cards that can take care of red, for example creatures with protection from red.
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I know some goblins have pro-red. Also most of your strategy assumes that your opponents play with non-basic lands. Have a minimum of alternative landdestruction to deal with that kind of opposition. Use cards that repeatedly can detroy lands (Through buyback or recover!)
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Here's a news flash for my brainstorm party. Unfortunately I have gone lazy, I wish I would have WD's energy to write everything down. So, no decklists, just some news:
-------------------------------------------------
This deck hasn't been built yet, mostly because I still can't decide for the route. Like I said above, I'll play with Goblin Kings and Goblins but I plan to use the bigger ones. Being slower and not using aggressive weenies signals that I am not about to rush'n'burn everybody. I have lost touch in the tribal nonsense and don't own Lorwyn Block cards. I know that I will have a few Goblin Ringleader, Goblin Snowman and Goblin Mutant. Anyhing else?
And recently my friends started putting 4 Darksteel Ingots in every second deck they have, I absolutely need a remedy for that. Which red cards can get rid of Ingots? Or is that yet another reason o add white?
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I looked up all red cards mentioning artifacts... It doesn't look good for destroying indestructacle artifacrs...
try splashing blue for Energy Flux instead.
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That doesn't really work, they'll just use the mana from their mountains that they can't use anyway to pay for the Ingot and then use the Ingot for white mana to disenchant the Blood Moon.
Maybe this is a good deck to dust off some very old veterans of the game: I'll include Aladdin if I find one.
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yea I was looking at alladin but i fugured you didn't have one.
mmm would Pithing Needle or is the ingot considered to have mana abilites ?
Goblin Welder could theeoreticly work but you are just traking one artifact for another one... not good.
Jester's Cap could work i guess ?
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Ingot has mana abilities.
Goblin Welder works but all my Welders are in other decks.
Jester's Cap works teoretically but I have to use it precautionary and pick an opponent - I think it's better if I had a removal spell to nuke the first Ingot that actually shows up. Plus, I am pretty sure, if I used the Cap on someone, I would be tempted to remove other cards before the Ingots ...
Maybe it would be best to just shut them all down with Null Rod or Kill Switch. That would cover other artifacts as well. But in that case I should not have many artifacts myself. This deck is really tricky to build!
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oh how aboout Relic Barrier ...
it won't get rid of the ingot,
but it will make it worthless.
ok so it not as effective as
Null Rod or Kill Switch but it
cost only 2 and it only has to
tap to activate...
just somethiing to think about.
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He can tap the Ingot in response to me using the Relic Barrier, getting the mana anyway.
I'll go with Null Rod, it's one of the very few thngs that stop mana artifacts from being used once. One white or green mana is enough to get rid of Blood Moon.
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what you do is wait for him to tap the ingot and tap it using the Relic Barrier in responce instead...
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Check out the rules, he'll get the mana either way. Tapping the Ingot is an activation cost. He taps it immediately and the ability goes on the stack. Using Relic Barrier's ability in response will just cause an artifact that has already been tapped to be tapped again.
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Meanwhile I built PMS. Even played it once but there's nothing to talk about. The deck hasn't showed it's full potential yet because it were quick games. Now I spiced it up with new cards. The current list is (almost highlander):
4 Mountain Yeti - unplowshareable 3/3 mountainwalker for 4 mana
1 Shivan Dragon - just for the good old times
1 Shivan Hellkite - and his big brother
1 Two-Headed Dragon - This dragon won me many games in "Blocking Madness" which doesn't exist anymore
1 Two-Headed Giant - I own one, so I have to play it. He hasn't taken a walk for quite some years now
1 Grim Lavamancer - I don't have any graveyard recusion so I might as well use up those cards for good
1 Vug Lizard - Like I said, quality mountainwalkers are scarce
1 Wall of Stone - I just felt like I wanted to play one, don't ask. What? Yes, it's beta. No, that doesnÄt have anything to do with my choice ...
1 Joven - I wanted this deck to be very heavy in creatures, thus I need to put my removal on a stick
1 Chandler - Where Joven is, there will be Chandler, those guys are like twins. Eron the Relentless is still jealous.
1 Tangarth - Removal on a stick once more
1 Thundermare - can turn games
2 Goblin Flotilla - now to the goblins. I play these for the islandwalk ... and to look whacky
2 Boggart Arsonists - I figured that if my opponents happen to play monocoloured then I should be able to hit them as well. I now covered everything besides mono black and mono green
2 Goblin King - muscles for the gobbos AND mountainwalk. Didn't find more than those two
2 Boggart Ram-Gang - because I like wither
1 Unstable Hulk - for the surprise factor. Since I don't have any other morphers, I'll replace him for something else once it worked
1 Arms Dealer - might come in handy
1 Gempalm Incinerator - any suggestions for a replacement?
1 Squee, Goblin Nabob - Da annoyance.
1 Goblin Scouts - 3 mountainwalkers for one card, nice
1 Goblin Ringleader - Card advantage, desperately needed
1 Wort, the Raidmother - Yer mother has to be in!
1 Clickslither - The Clitlicker might catch them by surprise and cause big impact craters.
1 Disintegrate - Just because of old times, because I need a finisher, because removing from the game has become important and ... you know, the beta reason
1 Pulse of the Forge - Don't have much room left so I want reusable stuff
1 Rekindled Flame - Same here
1 Goblin Charbelcher - Just removed it from another deck. Should do 4 damage on average in this deck which is quite good for three mana.
2 Blood Moon - the key card, I only own two ...
1 Magus of the Moon - I thought I had one but couldn't find him and had to trade for one
1 Balduvian Rage - It cantrips, so what
1 Hammerheim - Other players might have random goblins as well and my Kings give them mountainwalk, so ...
1 Rainbow Vale - That's for the opponent who thinks he is safe because he has no non-basics
21 Mountain - I considered playing 21 Swamps instead but decided to use traditional Mountains last minute
I still do have problems with opponent's artifact mana, especially Darksteel Ingots. Believe it or not, I didn't find a single Aladdin, not even a Chronicles one. I also don't have a Null Rod and when I tried to trade for one I was shocked how expensive it is. Seems like Type I is still vibrant.
We'll play in about 10 days from now, hopefully I'll find the time to report.
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Null Rod is expensive because of Legacy, however, it hasn't seen play in the last year or so, the prizes should drop back...
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Boggart Loggers will be the perfect replacement for the Gempalm Incinerator which has failed to impress me and thus prooved my suspicion thathe will go out first.
BTW, this deck played quite nice. The fun thing is that it is now known as the "weird goblin-landwalk-deck". Note the absence of the words "Blood", "Magus" and "Moon". That's mostly because I do quite some damage without the Moons and even if I play a Blood Moon, it's always considered to be just a nice side effect, not the main theme of the deck. Of course it helps that I only have 3 Moon effects total in the deck (one of them being easily destroyed) and that I cannot tutor for them nor recycle them. Sometimes less is really more. If the deck was known as "the sneaky Blood Moon deck with random goblins", everybody would hold back counters for the Moons and removal for the Kings.
Bascially, this deck has become my opener for the evening, you know, when everybody is playing relaxed decks. I won't play it later, though, whe everybody is out for eitehr revenge or desperately seeking for his first victory or something like that
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Ah, I didn't realize you splashed black for Wort.
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I didn't. Wort is red-green and can be cast with red mana only.
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Oh right, but if you splash black for the Loggers, you might as well play the other Wort (Boggart Auntie), to recycle your goblins. That lets you make a nice Gobbotron with Arms Dealer, Ring Leader and Wort, Boggart Auntie, and then for 4RR you deal 4 damage to a creature, and draw 0 to 4 cards.
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Hm, so the screwup was on my side, I didn't check the casting cost of the Loggers and assumed automatically that they are red. That's a pity because in that case I won't be able to put them into the deck. If I add non-basics, I won't be able to cast the Loggers under Blood Moon. If I put in Basic Swamps, I'll harm the Char Belcher and might get into coloured mana troubles because some cards like the Clickslither and the ram-gang require triple-red. I might add Barbed Sextants, though.
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There are alternatives that let you draw a card immediately, like Chromatic Sphere, Chromatic Star, and Terrarion.