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Im looking for a competitive deck that I can easily build. I know this sounds vauge but bear with me.
I want to make it t-1 although I am missing many key cards to formulate a real tounament worthy deck.
I have many cards, however, so I will list some decktypes that sound appealing to me right now.
Recently I have done alot of aggro, and it gets old, so I would like to try control (more like aggro control), or combo (but I doubt I would have the cards for ANY combo deck).
Instead of listing cards I do have, I will list some cards that I dont have:
Power Nine
3 Mana Drain
3 Force of Will
3 Misdirection
I do have one of each of these cards, however >_>.
Does anyone have any favorite t-1 decktypes that can be jimmied into a limited cardpool?
-Apprentice
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without force of will most decks that think of control are out, but theres always madness. madness is the way I would go w/o forces.
btw what duals/fetches do you have, if any?
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I have 7-10 duals, I traded my fecthes for them during Onslaught era, I figured the price would decrease... :price check: yes, I was generally right.
I traded like 7 pitches for 7 duals at the time, I think it was a good deal.
K
Undergound Sea
3 Plateau
3 Bayou
2 Volcanic Island
Tundra
Tropical Island
Taiga
I always had a dislike for Madness because I thought the technique was cheap, especially with Lions Eye Diamond. Im sure I can russel up a few of those, too.
Here is a netdeck of a budget Madness deck:
// Creatures
3 Wonder
4 Roar of the Wurm
4 Basking Rootwalla
4 Arrogant Wurm
4 Wild Mongrel
// Card Drawing
4 Deep Analysis
4 Careful Study
// Countermagic
4 Circular Logic
4 Misdirection
4 Force of Will
// Mana Sources
1 Lion's Eye Diamond
1 Tropical Island
9 Forest
10 Island
// Sideboard
3 Masticore
4 Energy Flux
4 Naturalize
4 Chill
And still it has 4 of each Mis-D and FOW...
The rest of the cards I could cover probably.
Here is a netdeck of a non-budget Madness deck:
PostPosted: Tue Dec 21, 2004 7:10 am Post subject: Can U/G madness Adapt to beat Oath? Reply with quote
Hallo All. I have taken a few months off from magic and Returned to a few surprises: Oath Reborn, Doomsday un-restricted and ReBroken, and StarCity holding P9 events. with the upcoming Waterbury tourney only about 3 weeks away, I am scrambling from my playtesting looking to shore up the Oath matchup. Here is the Basic Build
U/G Madness
4x Tropical Island
4x Polluted Delta
4x Wasteland
1x Strip mine
1x Black Lotus
1x Mox Emerald
1x Mox Sapphire
4x Forest
4x Island
4x Force of Will
4x Circular Logic
4x Brainstorm
1x Ancestral Recall
1x Time Walk
4x Aquamoeba
3x Waterfront Bouncer
3x Null Rod
4x Arrogant Wurm
4x Wild Mongrel
4x Basking Rootwalla
Sideboard
Xx Echoing Truth
Xx BEB
Xx Ground Seal
Xx Naturalise
Xx Oxidize
Xx Annul
Xx Wonder
Xx Magus of the Unseen
It seems as if FOW is hevily needed, this is the story of my like. In my 8 years of playing magic, I could only get my hands on ONE (!!!) because people love thier own so much.
It seems as if I have one card from every decktype, but not enough copies to make a single one :-(.
-Apprentice
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although again Force of Wills are needed, but hey, they're in every blue deck anyways... You should buy them online, their prize goes up like 4 dollar a year now... I think everything below 20 dollars is a deal...
What about Landstill??
You've got Standstill, you've got Mishra's Factory, you've got Faerie Conclave, you probably have Treetop Village, you have Nevinyrral's Disk...
and if you don't, these are easily to get...
Add in a few Decree of Justice and you're set...
I guess in your case you should either make it UGB or UGR or maybe even both if you feel like it...
it's a surprisingly easy deck to play...
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I never had the chance to play against Landstill, but I would sure like to do so. Sounds like a lot of fun.
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Yeah, landstil is good, I have all of those elements except three Mishra's Factory...
Ill go get a decklist.
Landstill
2 Tropical Island
4 Volcanic Island
4 Flooded Strand
1 Island
1 Library of Alexandria
1 Mox Sapphire
1 Black Lotus
1 Strip Mine
4 Wasteland
4 Mishra's Factory
3 Faerie Conclave
4 Nevinyrral's Disk
4 Fire / Ice
4 Standstill
3 Brainstorm
3 Terferi’s Response
4 Force of Will
4 Mana Drain
3 Annul
2 Stifle
1 Ancestral Recall
1 Time Walk
1 Regrowth
Sideboard
4 Oath of Druids
2 Darksteel Colossus
1 Gaea's Blessing
2 Blue Elemental Blast
2 Rack and Ruin
1 Misdirection
3 Red Elemental Blast
Budget:
4 Force of Will
4 Mana Drain
4 Brainstorm
2 Cunning Wish
2 Stifle
4 Standstill
4 Lightning Bolt
4 Fire / Ice
4 Nevinyrral’s Disk
1 Lotus Petal
1 Library of Alexandria
4 Faerie Conclave
4 Mishra’s Factory
4 Wasteland
1 Strip Mine
3 Flooded Strand
2 Polluted Delta
4 Volcanic Island
3 Islands
1 Mountain
SB:
4 Hydroblast
1 Teferi’s Response
1 Stifle
1 Misdirection
1 Capsize
1 Chain of Vapor
1 Shattering Pulse
1 Urza’s Rage
1 Starstorm
3 Powder Keg
Again, Both Mana Drains and FOW is needed desperately in budget and non-budget... I'm beginning to get discouraged.
-Apprentice
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Pfwa! I never used either! Well, then again, I'm not quite the control creep...
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You can easily get away with Counterspells in this deck... Mana Drain only animates your Factories and gives you cheap Disks...
No Forces is really a bad thing if you're building control-decks, trust me, it's like trying to build an effective black deck without rituals, or trying to build an effective white deck without... Hmm, with all the cards that exist...
Or than again, you could go back to your parfait :p
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Lol, my Parfait is nearly complete, the only cards I need for it are too expensive to buy on my budget.
Actually, I think I will revert to my MBC using Pestilence and Bubbling Muck, that deck was actually quite good, esp in multiplayer.
-Apprentice
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Monoblack control, how silly I didn't think up the fact that you can play in other colors control than only in white...
These are some of my non-blue controldecks, you should try them, they're a blast to play and good at it too!!
Blue-Black Bounce-Discard (worst of the three, but also the cheapest to build, it has 9 rares, half of them you already have, other half aren't really necessary or aren't worth more than 3 dollars...)
8 Island
3 Swamp
4 Salt Marsh
2 Polluted Delta (notice the lack of duals)
1 Mox Diamond
1 Sol Ring
4 Warped Devotion
2 Avatar of Will
1 The Rack
4 Duress
4 Recoil
4 Capesize
4 Hoodwink
4 Impulse
4 Accumulated Knowledge
4 Brainstorm
1 Wash Out
1 Y@wgmoth's Agenda
1 Ancestral Recall
1 Time Walk
1 Demonic Tutor
1 Vampiric Tutor
Get Warped Devotion on the table (don't mulligan really aggressively, you'll draw into them occasionally anyways) and annoy the opponent with Hoodwinks and stuff... Quite effective...
Offcourse Ancestral Recall and Time Walk can be substituted... I think a Mana Drain won't misfit either...
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Another control-deck of mine, although it functions like Beatdown a lot...
The more life you have, the better the deck is, so if your floor-rules tell you it's starting life @10, DO NOT consider playing this...
Again, fairly easy to put together, since it doesn't cost anything... It's got 65 cards though...
11 Swamp
3 Plains
4 Tainted Field
3 Thawing Glaciers **duals would be nice!! Really nice**
4 Duress
4 Hymn to Tourach
1 Y@wgmoth's Will (although it's nowhere near broken in this deck)
4 Phyrexian Scuta
4 Plague Spitter
2 Desolation Angel (I call them Deso Slut and Deso Bitch
1 Mastiwhore
2 Phyrexian Arena
1 Y@wgmoth's Bargain
1 Necropotence
1 Demonic Tutor
1 Enlightened Tutor
1 Vampiric Tutor
1 Balance
4 Vindicate
4 Dark Ritual
the win:::
4 Soul Link
4 Spirit Link
PH34R!!1!
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The last one, the most expensive one, the best one, my favourite one...
You might want to consider swapping some Silver Bullets for some others, but Time Walk is the bomb in this deck... Seriously, this is one of the rare cases that a Time Warp-substitution won't be really bad... (nothing better than the Planar Portal-Soldevi Digger-Time Walk-engine...)
25 Swamp
4 Cabal Coffers
4 Wasteland
1 Thawing Glaciers
1 Island
1 Plains
1 Strip Mine
(1 Crystal Quarry if you're playing Legacy Weapon & Last Stand)
4 Duress
4 Innocent Blood
4 Diabolic Edict
4 Drain Life
1 Zuran Orb
1 Ancestral Recall (that's totally unneccessary but just added for cheesyness)
1 Time Walk
1 Sinkhole
1 Soldevi Digger
1 Mind Twist
1 Planar Portal
1 Tormod's Crypt
1 Mind Twist
1 Y@wgmoth's Bargain
1 Demonic Tutor
1 Vampiric Tutor
1 Mutilate
1 Y@wgmoth's Will
1 Mirari
1 Mox Diamond
1 Sol Ring
1 The Abyss
1 Engineered Plague
1 Vindicate
1 Nevinyrral's Disk
1 Y@wgmoth's Agenda
(possibly: 1 Last Stand; 1 Legacy Weapon)
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And since I'm busy now anyways...
Here's my counter-rebel, although more counters would be preferred, it's basicly abusing Parfait, but with a little bit more of both speed & brokenness...
I don't have my real list at hand, so I'll just post the apprentice-list, remove some random power and add normal useful cards
4 Tropical Island
4 Tundra
4 Plains
1 Library of Alexandria
1 Strip Mine
1 Mox Sapphire
1 Mox Pearl
1 Black Lotus
1 Sol Ring
1 Mox Diamond
4 Mana Drain
4 Force of Will
2 Mana Leak
2 Misdirection
2 Counterspell
2 Lin-Sivvi, Defiant Hero (T: Shuffle your library??)
2 Defiant Falcon
1 Nightwind Glider
1 Thermal Glider (one of these should be removed for useful stuff, these two are meant for the kill, but one is WAAY more than enough, the deck is quite good at boring the opponent to death too)
4 Tithe
4 Scroll Rack
2 Zuran Orb
2 Soldevi Digger
2 Swords to Plowshares
1 Dismantling Blow
1 Mystical Tutor
1 Ancestral Recall
1 Regrowth
1 Time Walk
1 Fact or Fiction
1 Enlightened Tutor
General game-plan, counter some stuff, don't be afraid to use them, around turn 8 or so, you'll have a library that's got like 15 cards left... And since you're drawing like 7 cards a turn with a Digger in play, that's quite nice... You'll draw just what you need...
In general, I'll remove my entire library and make sure there's only a Time Walk and a Swords to Plowshares left... That does the trick quite nicely...
I once accidentily had 9 turns in a row, by just casting Time Walks and Regrowths...I didn't go infinite or anything...
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Ok, thanks for the ideas, I think I will run a variant of the second to last style, I have used it before and I liked it alot:
MBC
Lands 22
16 Swamp
4 Cabal Coffers
1 Thawing Glaciers
R Strip Mine
Creatures: 4
4 Nantuko Shade
Utility 15
1 Zuran Orb
2 Ivory Tower
4 Dark Ritual
4 Duress
4 Hymn to Tourach
Draw 3
R Necropetence
R Y@wgmoth's Bargain
1 Phyrexian Arena
Broken 4
R Demonic Consultation
R Demonic Tutor
R Y@wgmoth's Will
1 Mirari
The Kill 12
4 Bubbling Muck
4 Drain Life
3 Pestilence
1 Spirit of the Night (style points here)
60 Cards in total.
Card explainations:
Pestilence + Nantuko??
Yes, Nantuko Shade is good when there are larger critters running around but does not detract from Pestilence's ability to kill weenies. You have to pay twice as much, but it keeps both Pestilence and 'tuko on the board for another turn, while wiping all the weenies.
Thawing Glaciers + Zuran Orb:
It gets lots of lands out which feeds Cabal Coffers and Bubbling Muck. Then I can float all black mana, sac the lands to Zuran Orb and do massive amounts of damage with a Pestilence and come out with positive life.
Demonic Consultation:
No Vampiric, so I use this only to fetch a Bubbling Muck or Cabal Coffer or another 4-of.
Bargain/Necro/ Phyrexian Arena + Ivory Tower/Drain Life:
I may abuse the Necro/Bargain/Tower combo to draw lots of cards and gain lots of life, and then Drain Life. Or, I could do a major Drain Life, then blow it on Necro/Bargain. Either way my combo works out. Phyrexia Arena is just a steady draw or a way to negate Necro/Bargain if need be.
-Apprentice
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Oh, come on, you can post a million suggestions for the other decks, but none for mine!?!
There has to be SOMETHING you see that i could change.
BTW, Demonic Consultation will soon be Vampiric Tutor, I have lined up a deal for one.
-Apprentice
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Creatures suck...
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Not really, when I need to use pestilence, either 'tuko wont be out, OR I won't care if 'tuko dies, OR I will have enough mana to pump the 'tuko and wipe the board clean (usually it is the last circumstance).
And Spirit of the Night has Proto: Black!!
-Apprentice
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it's not that creatures suck due to pestilence...
it's just that they suck... And that the deck would be better off without the creatures (and without pestilence for that matter)
Test it
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What are you suggesting? Reroute the entire deck?
I guess its possible, but it really isn't the point of the thread....
What additions/subtractions do you think?
-Apprentice
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Cementary Gate is cheaper than Spirit. Worse too, but cheaper.
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I'm just pointing out that a better controldeck can be made without the pestilence-trick...
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Cemetary Gate isn't a kill condition, and I am light on those allready. I think I'll keep the SotN
Ok, but go along with the theme for a minute. What do you think I could use?
Or, what cards do you think should replace Pestilence?
Engineered Plauge?
-Apprentice
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Puschkin, do YOU see anything specific I could change to make this deck better/more fun?
-Apprentice
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Drop the Tukos for something like Chimeric Idol: They can come first turn via Ritual and are not affected by your Pest (neither by opposing srocery-speed creature removal). You cold even Pest for all your mana and after the damage resolved, activate the Idols and attack.
BTW, what does Mirari do in this deck?
You are running low on lands. I mean, solid lands. Cabal Coffers are useless early in the game and the low number of actual Swamps reduces the efficiency of both Coffers and Bubbling Mucks. I would swap either Coffers or Mucks for regular Swamps. Tending towards Mucks.
Argh! Now that I wrote all of this I recognized the big mistake we all made ... good ol' Pestilence is an old card, old cards tend to have real drawbacks - Pestilence goes away if you don't control any creature at eot! Which means, no matter if you have Shades or Idols, you will need to draw both pieces just to have a chance to use the Pest ... sorry, but you HAVE to reroute the deck ... either ditching the Pest or playing with lots of Pestilence-proof creatures.
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I usually make the Shade pestilence proof before I blow up the board, if the biggest creature is a 3/3, I usually pay 6 mana, 3 to pump shade and 3 for the rest of the plane, thats the idea of using them.
Actually, though, I am getting lots of negetive feedback on both pestience and the 'tukos, I am considering just adding more big and powerful enchanment/sorcery spells....
-Apprentice