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I figured I hadn't used my welders for a while now, so I should build a deck with those again...
Format: Type I; One-on-One; Card-pool is infinite...
Mud - version 1.0
Mana (25)
1 Tolarian Academy
1 Strip Mine
4 Wasteland
2 Mountain
4 Great Furnace
2 Seat of the Synod
4 Ancient Tomb
1 City of Traitors
1 Mox Ruby
1 Mana Crypt
1 Mana Vault
1 Grim Monolith
1 Lotus Petal
1 Sol Ring
Dudes (8)
1 Masticore
1 Platinum Angel
1 Pentavus
1 Sundering Titan
4 Goblin Welder
Artifacts (27)
4 Ensnaring Bridge
1 Tinker
1 Memory Jar
1 Trinisphere
2 Sphere of Resistance
4 Smokestack
4 Tangle Wire
4 Grafted Skullcap
3 Winter Orb
2 Powder Keg
1 Possessed Portal
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Mishra's Workshop?
-Apprentice
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Please die or something :S
I'd kill for those things...okay okay, not entirely true
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I may be wrong but shouldnt you be abe to cast Welder reliably on turn 1? But I count only 8 red mana sources ...
Wheel is missing.
4 Bridges and not a single Null Brooch?
3 WOrbs on top of all those Stacks, Wires and Spheres?
Maybe Karn and/or MoxMonkey to kill opponent's mana artifcts and for some beating.
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the First Meandeck Weldermud list contained a grant total of zero lands that could produce red mana... So I think I can get away with it... (It scared me too though)
Null Brooch is offcourse a must-add, too bad I only have 1...
Also, Karn will be in and Mox MOnkeys too...
Fuck Ensnaring Bridge, they're out
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Ensnaring Bridge >> Winter Orb
Mud - version 1.1
Mana (25)
1 Tolarian Academy
1 Strip Mine
4 Wasteland
2 Mountain
4 Great Furnace
2 Seat of the Synod
4 Ancient Tomb
1 City of Traitors
1 Mox Ruby
1 Mana Crypt
1 Mana Vault
1 Grim Monolith
1 Lotus Petal
1 Sol Ring
Dudes (8)
1 Masticore
1 Platinum Angel
1 Pentavus
1 Sundering Titan
4 Goblin Welder
3 Mox Monkey
Artifacts (27)
3 Ensnaring Bridge
1 Tinker
1 Memory Jar
1 Trinisphere
2 Sphere of Resistance
4 Smokestack
4 Tangle Wire
4 Grafted Skullcap
2 Powder Keg
1 Possessed Portal
1 Null Brooch
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the First Meandeck Weldermud list contained a grant total of zero lands that could produce red mana... So I think I can get away with it...
Well, I would take one of their LATER builds into consideration but not necessarily the first one ... ;)
Still no Wheel.
Charbelcher?
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For some reason, I can't imagine Wheel being overly effective in a deck like this, but I'll try...
Charbelcher is bad by itself when running this many mana-sources...
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Your running too many Mox Monkeys, keep in mind that Welder is an artifact killer too. All you will need is 1 or 2, together with the Welder that should be enough.
-Apprentice
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They're great with Welder...
Change the stupid thing into a mox, nuke mox...
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I know, but you wont need 3, 3 is a bit too much. You can easily cut one and maybe two.
-Apprentice