Wicked darkmans deck...

Phyrexian Forum: Deck Help - Second Sphere: Wicked darkmans deck...
Top of pagePrevious messageNext messageBottom of pageLink to this message   By Wicked darkman on Monday, April 24, 2006 - 11:36 pm:

Well using my manacurve described in first sphere in one of the newer posts, here is a deck made by using it...

(It is before the dredge/ichorid-deck was made)

24 lands:
12 mountains
12 plains

12 1/1 creatures:
4 tireless tribe.
4 soul catcher.
4 gorilla shaman.

12 2/2 creatures:
4 soltari priest.
4 kami of ancient law.
4 hearth kami.

8 3/3 creatures:
4 soltari champion.
4 ... (dont remember)

4 4/4 creatures: (well close at least)...
4 soltari ??? 2WR-card (3/2 shadow, may redirect damage dealt to crt instead of opponent.
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It is able to handle most decktypes, but is really weak against creaturedecks...

Some cards that were considered or in sideboard.

silver knight, soltari footsoldier, nova cleric, 1/1 goblin that if unblocked can destroy arti if R is payed, true believer, warsong trumpeteer, whiplash warrior...
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Im considering on making it pure white, but the manacurve has to be followed, and only creatures must be used, and they must have a pow/tough as close to their mana as possible or better (pow is the most important). And as many creatures as possible must have abilities that are able to stop or stall the powerdecks...

It is already partly immune to:

Kobold/clamp/tendrils.
Burn.
Oath.
Affinity.
Weenie.

Top of pagePrevious messageNext messageBottom of pageLink to this message   By Archfiend (Evercursed) on Monday, April 24, 2006 - 11:56 pm:

So why is this so immune to Tendrils again? I don't get it...

Top of pagePrevious messageNext messageBottom of pageLink to this message   By wicked darkman on Tuesday, April 25, 2006 - 04:07 am:

Well, first turn soul catcher.
W 1/1, gain one life for each creature that comes into play, its nice against affinity to, but mainly was put in against kobolds...

Also if the tendril-deck plays with the card that switches creatures in graveyards and play then its nice to have tireless tribe in play, dump everything into the grv. If you have true believer in hand this can be a nasty surprise, also use the stack to gain life with soul catcher in this case too...

Admittable it only has about 35-55% chance of stopping the tendril, and cannot stop it if opponent goes of at turn one and is first to play...

Top of pagePrevious messageNext messageBottom of pageLink to this message   By Puschkin (Puschkin) on Tuesday, April 25, 2006 - 05:58 am:

Most Tendrils decks don't use creatures ...

The card you are missing is "Soltari Guerillas".

Top of pagePrevious messageNext messageBottom of pageLink to this message   By wicked darkman on Tuesday, April 25, 2006 - 06:31 am:

They are starting to, the metagame Im in is adapting towards tendrildecks with creatures...
Especially green with cards like veteran explorer.

When DREDGE-decks hit the gameenvironment I predicted that tendrildecks would win the tourney in our area (counter-decks and oath were smashed to pieces).

I won 2-0 against a mask/dreadnought deck, then lost 0-2 against another (I had him down to two stinking lives before the tides of war turned), I only needed a single red mana from turn 1 to 4 and I could have crushed him, and I played 50/50 plains and mountains, played 4 plains. Lifes a (insert popular rapper word here, because of censory). I lost confidence through the later games and made so many mistakes...

The most interesting game was against a boros/oath deck, I attacked with soltari guerillas and redirected damage to boros archangel (I had not read its ability) from then on my mind was a pulp, all my mistakes started from that...

I also blew up big against a deck using 2/2 legendary dog, basking rootwalla and counterspells...

Most anoying thing was that I could have scored a lot of points if I had kept cool...


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