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At last I pulled myself together and finnished that damn generation.
I guess what has keeping me back is lack of faith in how it is evolving, because I really am at a loss at seing through it all. It's all shrouded in clouds of unfathomable mists and I keep banging into obstacles during my analysises (Can I say analysises ?)
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Riverfall: 1 deck, 1 before.
Ancient spring: 6 decks, 10 before.
Geothermal: 29 decks, 25 before.
As you can see the riverfall deck managed to win a figth, then one of these versions died, keeping it at 1 deck for the third time in a row.
This is extremely unusual. No other design with only 12 lands has hold it's ground for so long, which is probably because of a very messy era with lots of unstable deckmutations.
The best way to sum it up is by "displaying" the 20 known species around by this time.
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Ye olde geothermal: 4 decks.
Has been around forever and holds it's ground pretty well. To do that it must be very stable in design, which must be from the time it gained golgari rot farm so far back in time. Golgari rot farm is probably the very reason why this deck grew so numerous. It has currently spread into 7 different species.
Steel favor: 1 deck.
A remnant of the time where favor of the overbeing had it's great times. This is the last favordeck and probably will go extinct.
This deck is rather far removed from the other geothermal decks.
Loamdragger giant: 5 decks.
Currently the most successfull species, with 5 members. it is 2 mutations away from the geothermal design and has had quite a lot of success, bringing geothermal crevice to greater use than ever before (Along with golgari rot farm) There are two threats against it! roar of the traitor and galina's knight!
Herbal geothermal: 1 deck.
just a mutant. Will probably die!
Cobalt crevice: 2 decks.
A mutant using cobalt golem. may be on the rise.
Esper panorama: 2 decks.
This new mutation in geothermal has brought about 2 other mutants.
Foothill guide: 2 decks.
Born from the esper-strain. Esper seems to lend strength to the original geothermal design. this may be luck or it may be the next step in evolution.
Aquamorph entity: 1 deck.
Born from foothill guide this is an unstable mutant, which has lost it's blue manasources, but has several morphing creatures. Destiny unknown!
Geothermal consume: 2 decks.
Another mutant which may be on the rise.
Geothermal hoof: 1 deck.
Uses hoof skulkin. New mutation with unknown potential. But may die rather suddenly
Shambling shell: 3 decks.
Still alive and kicking, the mutated offspring of ye olde geothermal has lost a serious amount of ground. However it is alive with the third highest ammount of members and has spawned some mutants that may rule the world.
Lumithread shambler: 2 decks.
I predict this shambler mutant to kick out as the next big deck. it has lost barkshell blessing but won lumithread fields in return, making it the most defensively capeable deck around. And it has the shambler which gives it agressive advantages as well. I love it.
Scarscale: 1 deck.
Spawned from Shambling shell it spawned another rather strange mutant itself. Unknown potential, but weakened by it's loss of lands.
Scarscale command: 2 decks.
Spawned from... (well you guessed it) Even more distorted but somehow spreading out. unknown potential.
This was the geothermal families. Must go now.
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Had to put money in the damn machine :D
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Appart from the geothermal families (numbering 14 species total) there is the riverfall mimic family, but since it is consisting of 1 deck only (1 species) I'll just taunt it evilly once more by ignoring that shiddy little mutant and go on to the third family with 6 members divided into 5 species.
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Fang stalactite: 1 decks.
I cannot see where it's connection in the ancient spring family started (Well I could, but I havent got ALL notes with me on this project. most are at home, so i cannot see it now)
I have obsolutelly no idea of how this deck will move through the future.
Creeper deck: 1 deck.
Part of the smoldering creeper family's original design, this is the last. It once spread out but now it's feeling a bit alone. If it wasn't for it's mutant spawn!
Golem creeper: 2 decks.
Will the addition of oxidda golem be what brings creeper family back into the bussiness? Maybe, because it has managed to replicate itself once, which is usually a good sign of progress. But since just about every other mutated deck in the geothermal family has done the same feat, things are not looking too bright.
Galina's knight: 1 deck.
The era of galina decks have never really been there. It has somehow survived in small numbers for a long time but is now down to 1. It's future may depend on how widespread the loamdragger giant decks become, as it is the only deck with real good immunity against it.
It has managed to spread into 1 mutant.
Galina's skerry: 1 deck.
A mutant which has gained saprazzan skerry, but I seem to remember that one of the galina decks lost it's plains. Let's hope it wasn't this one, or it will be at the mercy of everything else (Probably. No guarantee offered ;) )
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Things are running the wrong direction it seems.
I predicted that the ancient spring family would end up counterbalancing the geothermals in some sort of eternal struggle, but with only 6 members alive, and all of a dubious nature I may have been largelly mistaken. Ah such is the nature of life!
The geothermals have had so much chaos spreading down through it's ranks. it seems that stability is the eternal remedy. ye olde geothermal deck (4 members) really has been around for quite a while. It's most successfull spawn seems to lose against it quite often (You see to gain shambling shell it lost the rootcutters which remained in ye olde, giving ye olde an advantage against it's own child. So the fate of shambler decks are determined by it's parent's success. If the parent loses many battles, the child seems to rise in numbers, and as it is at it's strongest it boost's it's parents chances of survival. Remember about the MOB theory in manasolutions, where families keep each other at bay, but rules above everything else in unision?) (Phew, quite a long parenthesis)
The currently best mutations I have seen are:
Lumithread field: Gives extreme defence, and an earlier beater than most. It could'nt have found a better deck or position in that deck than it did. (At least that's what I think!)
Foothill guide: Protection from goblins ??? Quite hillarious, untill you realize that one of the most succesfull cards throughout this project history has been mudbrawlwer raiders, which happens to be a goblin. Foothill guide is capaable of going morph which means it can block all "walkers", but it's ability to block goblins indefinetly is really something. Yay for weird mutations.
Loamdragger giant: Very widespread allready. It must be good. But traitor's roar may become it's achille's heel!
Well Gotta go to work now.
Hope you enjoyed this night's ramblings
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Oh yeah, forgot to write this yesterday!
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AIGH! The mutant is spawning!???
For some reason the single extremely lousy stinking stupid riverfall deck simply can't accept it's obvious fate and die.
Instead it has multiplied by winning a game in a very stunning way.
It does have only 12 lands, and it has a spell which is locked down because no mana can be gained in that color.
Appart from that, the deck is'nt that bad!
(Well, I think it is, but it seems to disagree)
By having such a low ammount of lands, it just put critter after critter into play each turn (Or response to the game in some way).
So I figure, when it meets a deck that is not too fast, it may actually ambush it with speed through spells. (Or spellbursting as I once called it!)
I'm baffled !!!
I utterly hate this deck!
Please let fate destroy it before I get too tempted and contaminate the experiment by erradicating it myself &¤#&¤