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I'm going to a make your own cards magic day somewhere in a near future.
For fun I will reveal two of them in here
LIFE STANDS ALONE: 4GG
sorcery
Destroy all lands, artifacts and enchantments.
"Peace among all species happened for a few days!
The following party swallowed all ressources, and when food was gone the partying stopped." - From the tome "Party of the centuries", or "How icatia really fell into the dark"
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...
That's only one...
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Your card is broken right out of the box. Unlike Jokulhaups it leaves you with a permanent type that can easily provide you with mana (in green) and double-functions as wincondition. If this card was white - maybe. At least white creatures don't produce mana.
But what I would like to see:
Recycling WD's Ideas
3WR
Sorcery
Each player chooses either artifacts, lands, enchantments, creatures or planeswalkers and then sacrifices all permanents he controls except for the chosen permanent type.
That would leave the descision up to each player.
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Or make it destroy all non-creature permanents and make it cost 6GG.
The fact that it leaves Planeswalkers AND creatures seems a little off. And making it cost 4GG makes me thing of Desert Twister.
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PSYCHO: You are a sharp one
I did however not mention any timelimit through wich I would reveal them! So I could wait a while before posting nr 2.
PUSCHKIN: Since it is a draft type format the card has very limited effect overall. But I would also like to point to the fact that jokullhaups in red can be cast very fast these days, and has a cousin that cannot be countered, costing 2 more.
The main question is, if there was a haups cycle, what types would the surviving colors represent?
Red has enchantments, white has artifacts, so that leaves planeswalkers, lands and creatures for either blue, black and green. Somehow the haupses already existing has a off-color choice of survivors. (White generally hates artifacts, and red is really not that connected with enchantments!)
JESTERGOBLIN: I chose to let planeswalkers survive as well, because it would fit the overall "flavor" of the card that all living things would have a GREAT party before returning to oldfashioned bashing, clawing, bitting etc.
Planeswalkers should really know how to party
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Next card:
TIMESLIME: GRU
Creature-slime
3GU: Put a token creature into play. That token is an exact copy of "Timeslime".
2/3
"Sometimes it's a bit slow, other times it's too fast, but eventually it gets you!"
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My point wasn't how fast your card or Jokulhaups can be cast. First turn 'Haups isn't a strong move to begin with ;) My point is that it is a lot harder to take advantage of a Haups because the only thing that survives are enchantments. Most enchantments neither produce mana nor deal damage consistently. But with Life Stands Alone, all you need is a slight advantage in creatures. Creatures that can double-function (in green) to speed up casting the Life Stands Alone.
It's less dramatic in limited (you didn't say it's limited initially) but still.
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Well I think it fits the flavor of green
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Sure it does. But fitting the theme doesn't automatically mean it's balanced ...
otoh, what is balanced these days ... they are pushing the limits with each new set anyways.
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Yeah. 1/1 critters for 1 with cool special ability has become pretty standard
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We had them back then as well. Llanowar Elves, Kird Ape, Tundra Wolves/Stonethrowing Devils, Mogg Fanatic. I am more talking about things like Baneslayer Angel.
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Or the 4/5 baloth for GGG ?
Anyway's
What do you think of:
FORCE OF ILL: 3BB
instant
Look at target players hand and remove 1 card. Gain 1 life.
You may exile a black card from your hand to play force of ill for free.
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I think it's a viable variation to Unmask, probably slightly better, depending on if you will ever hardcast it. I never played Unmask, though, so I don't know if there will ever be situations where you hardcast Unmask but don't have the mana to hardcast Force Of Ill.
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Unmask was played during the era of flash-hulk as a countersolution, alongside with leyline of the void in a oldstyle black decktype.
The intention IS to make a better unmask, by sort of copying force of will in reverse.
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Wait, instant discard is always broken and never gets printed anymore, since you can use it at the end of the draw-step, to make sure your opponent never draws a card and that is not fun (according to wizards)
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But it's card disadvantage, so why should that be broken (even accoding to Wizards)?