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 | Overlooked Cards Shuffly Deck Written by Ulrich and Helva ulrich@ulrichandhelvas.com
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Usually Helva writes about an overlooked card which she plays in her decks. Since she plays a lot of blue and white, these tend to be counterspell or control cards, or little white or blue creatures with special abilities which I like to call "tappy guys". I thought this month I'd break down one of my more unusual decks and give you some black and red combos.
Helva and I play a lot of unusual decks against each other. Sure I've got the tradition Sligh decks and some of the other common types, but I prefer to play strange decks and cards which others don't play. Helva is the same way, hence the whole Overlooked card series. One of my stranger decks is one I call the Shuffly Deck. The black, red and blue deck is designed to use cards like Elemental Augury, Vexing Arcanix, Chaos Harlequin, Sage Owl, Portent, Ancestral Knowledge, and Impulse to rip through the deck and get whatever card I need in the particular situation. Usually that is a big creature or direct damage, but sometimes I'm desperate for a Swamp. I'm sure you've been in a similar situation.
Elemental Augury is the key to many of the combo's in the deck. It's an enchantment from Ice Age which costs UBR to cast. As such, it is difficult to work into most decks, but it fits in quite well to the Shuffly Deck. For three colorless mana, you can look at the top three cards of any player's library and put them back on top of their library in any order. I use this on my own library lots of times. Think of these combinations:
- -with Chaos Harlequin, a 2/4 red creature from Alliances which costs
  to cast. For one red, you can remove the top card of your library from the game. If it's a land card, Chaos Harlequin gets -4/-0. If it's a non-land, he gets +2/+0. It doesn't tap him so you can use the ability multiple times. Late in the game, you can stack your library with non-land cards and burn them with Chaos Harlequin for one final attack.
- -with Vexing Arcanix, an Ice Age artifact which costs
to cast. You pay three colorless and tap it. Then, a target player names a card and turns over the top card of their library. If they guess the card, they get to put it into their hands. If they don't, they discard the card and take two points of damage. With the Augury I can always guess my cards. The Arcanix also works well by itself against your opponent, since they probably won't be able to guess correctly.
- -with Anvil of Bogardan, an artifact from Visions which costs two colorless to cast. When the Anvil is in play, each player skips their discard phase. Each player draws an extra card, but also has to then choose and discard a card. Once I have enough land, I can use the Augury make sure I've got a land and a good card in the top two cards. I draw those two, discard the land and I'm in business.
The deck is also designed so the creatures interact with each other, so even if I don't get my "Shuffly" cards the deck can stand on it's own. One of my favorite combo's is Coffin Queen and Ball Lightning. Coffin Queen is a 1/1 black creature which costs  to cast. Her special ability is that, for  and tapping her, you can put a target creature card from any graveyard into play under your control. You have to remove the creature from the game if Coffin Queen becomes untapped or you lose control of her. Ball Lightning, as you probably know, is a 6/1 creature with trample that costs   to cast. It can attack the turn it comes into play, but it's buried at the end of your turn. With Coffin Queen, that's not a problem. You can bring it back turn after turn for six points of trample damage a turn. For added fun, I've got Triangle of War, which is an artifact that costs to cast. You pay to activate it, and you have to sacrifice it, but then you choose one of your creatures and one of your opponent's. Each creature does damage equal to its power to the other. Since your Ball Lightning is going to die anyway, you've got six points of damage to use to take out one of your opponent's creatures.
As you can see, the deck has a lot of complicated cards. When I really get going my side of the table looks like The New York Times, with all the text strewn about. Just one more combo, then I'll let your brain rest. I use Citanul Flute, an artifact from Urza's Saga, to get to those big creatures. It costs to cast but after that, you can pay X colorless and tap it to search your library for a creature card with total casting cost no greater than X and put that card into your hand. For example, you could pay four mana and get that Chaos Harlequin. You have to shuffle your library afterward, which works well with Soldevi Digger. The Digger is an artifact from Alliances which costs 2 to cast. For each two colorless mana you pay, you put the top card of your graveyard on the bottom of your library. That helps get the cards back which you may have lost to the Harlequin or the Anvil of Bogardan or other discard cards I use. The Citanul Flute shuffles your library and, hopefully, brings them close enough to the top to grab with Impulse or Elemental Augury.
This deck illustrates one of the most important points in Magic. The cards are designed to work together. If you think of your deck as a coherent whole, it will perform better and you will have more fun playing.
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