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The best combo's are those in which each card is useful by itself. I like to play a Mind Bend or a Sleight of Mind on Greater Realm of Preservation or Righteous War. It truly annoys green players when you change "Protection from a black or red source" to "Protection from a green or red source." Mind Bend is useful in many ways that are not tied to the casting of the Greater Realm. For instance, if your opponent has an islandwalker that is becoming irksome, you can use Mind Bend or a Hack to change it to a swampwalker or something else you are not playing.
A combo I particularly like is Moat ("Non-flying creatures may not attack"), Skull of Orm (
Try Icatian Skirmishers banded with a Force of Nature. It's just not pretty. The Skirmishers give anything they are banded with first strike. And oncejust onceI got Aladdin's Lamp, Animate Artifact, Living Armor, Transmutation and Fear together. I almost lost waiting to get that combo, but it was worth it. You should have seen the look on Ulrich's face when I ran that Animated, Living Armor'd, Transmuted, Feared Aladdin's Lamp through for 20 points of damage.
Take another look at some of the cards you rarely use. You can make any card useful with the right combo!
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