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Weatherlight Saga - Mercadian Masques
 | The Weatherlight escapes out of the shadowy realm of Rath but has problems steering from just coming out of the planar wake. They just happen to hit the only tree in miles. The crew get off as they fix the wounded ship and crewmembers. |
 | The family tells them of a city named Mercadia and that they can ride to it on some jhovallsbeasts that the natives of this plane seemed to use for transportation. |
 | Orim is onboard with the very seriously wounded. Suddenly water comes from nowhere and takes the Weatherlight away to the Cho-Arrim forest. |
 | Cho-Manno greets Orim and he tells how they thought the Weatherlight was a message from the sky. |
 | Cho-Manno explains how for years the Mercadians have pushed his people, the Cho-Arrim, back from their land. |
 | Meanwhile, Gerrard and company go to the city of Mercadia to look for help to get the Weatherlight back. |
 | They meet with the magistrate, leader of the city, but he denies them help. Little to their knowledge, the magistrate isn't really running the throne... |
 | ...but the highly intelligent goblin Kyren and Phyrexians are. |
 | Takara doesn't seem to be the helpless prisoner they were expecting. |
 | Unknown to Gerrard, Takara is nothing of the sort. She is really the shapeshifter Volrath! |
 | When the others left, Volrath enacted his revenge on Starke. | |
 | Mercadia is a huge city full of markets, but nothing is truly as it seems. |
 | Gerrard is allowed to train some Mercadian guards to retake the Weatherlight. Gerrard accepts the deal and teaches the unexperienced Mercadians Benalish skills from the master-of-arms Gerrard. |
 | Within weeks, the troops are ready. Gerrard has expertly trained them. |
 | However, the Cateran guild will accompany Gerrard and the Mercadians. Their leader is Xcric. |
 | Gerrard lays waste to the surprised Cho-Arrim. |
 | Gerrard's force slaughters with such efficiency he thinks he may have trained them too well. |
 | Dozens of Cho-Arrim are slaughtered mercilessly by the fighters. |
 | Orim believes Cho-Manno was killed and is furious at Gerrard for attacking the Cho-Arrim. |
 | Xcric and his fellow Caterans fight with such ruthlessness and bloodthirst that Gerrard tells them to stop. Refusing to, Gerrard attacks Xcric and kills him. Gerrard is sent back to Mercadia and is locked away along with Tahngarth and Karn in a tower. |
 | Orim is deeply saddened by Cho-Manno's apparent death. She leaves the Cho-Arrim and meets Sisay and Hanna. |
 | The trio travel to Rishada and Saprazzo in search of the Bones of Ramos. |
 | A soothsayer tells Sisay and company what has happened to Gerrard and where they will find the Bones of Ramos. |
 | Orim is falsely accused of murdering a guard but Sisay and Hanna manage to get her away. |
 | "Takara" brings wine to Gerrard, Tahngarth, and Karn and slowly but surely Gerrard starts to realize Takara is not really herself. |
 | Squee is treated by the Kyren as a brother and given extremely high status. He secretly frees Gerrard, Tahngarth, and Karn and they meet up with Hanna, Sisay, and Orim. |
 | They battle past the zombie-infested crossroads to get to the Bones of Ramos. |
 | Tahngarth cleared the path until they finally approached the ancient dragon engine Ramos. |
 | Ramos tells them that he was a dragon engine from the Brothers' War who escaped to Mercadia, bringing the various peoples to this world. The bones of Ramos as well as the power matrix were taken back to Mercadia to be added to the Weatherlight, wherever it may be. |
 | Cho-Manno leads his people and the rest of the Ramosians against the oppressive Mercadia City. |
 | Meanwhile, Squee with his high-level access, goes down to the depths of the city and discovers the kyren and Phyrexians working together on a fleet of warships! |
 | An endless number of Phyrexian ships await unknown orders, many far stronger than Weatherlight, although it is also among them. |
 | Hanna, Karn, and the others are led by Squee to the underground hangar and manage to free Weatherlight, now with numerous upgrades. |
 | Volrath appears and battles it out, warning them that even if they manage to destroy all the ships here, it was but a small fraction of the Phyrexian forces. |
 | Weatherlight narrowly escapes from the hangar, crushing all the Phyrexian ships and defeating the powerful ship commanded by Volrath, the Recreant. |
 | Finally, the crew of the Weatherlight, after facing the horrors of Rath and Mercadia, are ready to return home. Volrath's message startles Gerrard, hoping they're not too late to defend Dominaria . . . . |
Artists' Credit
Crash (Doug Chaffee), Jhovall Queen (Michael Sutfin), Tidal Bore (Frank Kelly Freas), Cho-Manno, Revolutionary (Greg & Tim Hildebrandt), Territorial Dispute (Mike Ploog), Plains (Edward P. Beard, Jr.), Conspiracy (Jeff Easley), Puppet's Verdict (Edward P. Beard, Jr.), Liability (Christopher Moeller), Unmask (rk post), Vendetta (Dan Frazier), Mercadian Bazaar (Terese Nielsen), Common Cause (John Matson), Charisma (Terese Nielsen), Cateran Brute (Mark Romanoski), Lunge (Dan Frazier), Gerrard's Irregulars (Eric Peterson), Warpath (Randy Gallegos), Renounce (Carl Critchlow), Cateran Overlord (Edward P. Beard, Jr.), Honor the Fallen (Terese Nielsen), Dehydration (Val Mayerik), Soothsaying (Pat Morrisey), Arrest (Edward P. Beard, Jr.), Brawl (Edward P. Beard, Jr.), General's Regalia (David Monette), Haunted Crossroads (Carl Critchlow), Ferocity (Pete Venters), Henge Guardian (Chippy), Ramosian Rally (Christopher Moeller), Insubordination (Andrew Goldhawk), Subterranean Hangar (Matt Cavotta), Energy Flux (Qiao Dafu), Cave-In (Mark Tedin), Mercadia's Downfall (Pete Venters), and Tranquility (Heather Hudson). All rights reserved.
Copyright © 1998 - 2010 Phyrexia.com and Matthew Manley
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